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Magali Giraudy

Artist — founder of the research-creation system 7ÖZ
Paris

CORE AXIS

7ÖZ — immersive research-creation system

2019 — ongoing

7ÖZ is a research-creation project based on a corpus of autobiographical writing, staged photographic compositions, AI-generated visuals, and texts of social analysis, integrating the development of immersive environments in virtual reality

Phases

P0: autobiographical textual corpus and staged photographic series
P1: AI-generated visuals and texts of social analysis
P2: immersive modelling of emotional states into spatial, light, and sound variables in virtual reality, with integration of haptic actuators

Structure:

approximately 20 text / image / analysis series
methodological protocol versioned from V1 to V20
structuring chain: analysis → QCM → JSON / dataset
immersive matrix: framing, light, gesture, tension, symbols, atmosphere
legal deposit
financial support — PCRTF, Bourgogne regional fund, March 2022

Immersive development

2026–2027

VR prototyping in Unreal Engine
progressive implementation of real-time parameters
integration of haptic actuators

Current collaboration

2025–2026

Chaimaa Boustane — data engineering (NLP), dataset structuring, normalisation, inter-series consistency control, technical contribution to immersive development and prototyping

ART DIRECTION / IMAGE / PRESS

Frédérique Lorca Office — Paris

2004–2010

Art direction and press relations
Context: Frédérique Lorca’s office, former head of international communications at Jean-Paul Gaultier, then artistic director for JPG

Functions

coordination of events and productions for luxury brands and fashion designers
team management
operational organisation
press book follow-up
media relations
studio-based work
shooting
lighting
retouching and editing

→ visual direction, image processing and visual pipeline integrated into immersive systems

MODELING

Martin Margiela
Corinne Cobson
Vanessa Bruno

→ positioning of the body within a scenographic and perceptual framework

PHOTOGRAPHIC SCENOGRAPHY / STAGING

Art direction & photographic scenography
2007–2022

Production locations

Théâtre Le Trianon
Tacheles, Berlin
Karmanoia, Berlin
Théâtre du Nord-Ouest

Functions

scenographic design
styling
selection and management of garments
hair and makeup coordination
lighting design
spatial composition
full production of shoots

→ construction of scenes and visual environments within immersive systems

THEATRE / PROJECT MANAGEMENT / TECHNICAL MANAGEMENT

Building project management and technical direction — Paris

2010–2013

first assistant to Norbert Gomez, technical director of Théâtre Le Trianon
first assistant to Hamoudi Bouzidi, in charge of management and operation of ERP venues

Functions

contract negotiation
coordination of stakeholders
site supervision
team management
technical direction
planning
equipment estimation
organisation of construction schedules
theatrical lighting techniques: light sources, photometry, shaping tools, colour mixing, safety, cabling

→ technical architecture of immersive systems

CARPENTRY / SET CONSTRUCTION / DECORATION

Paris & London

2012–2014

Atelier François Devineau
Totom Construction (UK)

first assistant to Hervé Labarre
first assistant to Ludovic Deprez

Projects

assembly and dismantling of Chanel runway set, Grand Palais, Paris
assembly and dismantling of the film Bastille Day, Elstree Studios, London
construction and decoration of public venues in Paris: Floyd’s, Distrito Frances, Le Petit Cambodge, Le Scarlett, Le Chacha

Skills

carpentry
facade construction
bar construction
structural assembly
assembly / dismantling
set finishing
on-site implementation

→ construction of spatial structures for immersive systems

DECORATIVE PAINTING

London / Italy / United States / France / Germany

2014–2020

Structures

Totom Construction (UK)
Atelier de la Torre
Les Bâtisseurs d’Éphémère

References

Dior boutiques worldwide

Work

faux stone
faux wood
coatings
stucco
mouldings
undercoats
wall textures

Applications

film sets
booths
shop windows
TV sets
public venues

Transfer

creation of photographic studio backdrops
3D texture modelling

→ design of surfaces and textures for immersive environments

SCRIPT / STORYBOARD

Paris
2014
3 months

Web series “Margaux chez le psy” — Paris

co-writing
storyboarding

→ narrative structuring and sequencing for immersive experiences

CURATION / EXHIBITION PRODUCTION

Clamecy

Centre Culturel Romain Rolland

2019
3 months

Context: printmaking internship in 2018 at Atelier Gamme de Gris (Dominique Granier), leading to the proposal and organisation of a joint exhibition

Functions

curation
production
coordination
exhibition design
lighting
press kit writing and distribution
regional cultural venue referencing
development of a partner / funding database

Note

continuation project interrupted due to Covid-19

→ exhibition deployment and public activation

ECOSYSTEMS

Brussels

MolenGeek / eContest

2018
8 months

communication strategy consulting
structuring of technical-commercial documents
market analysis
strategic positioning
development of promotional tools
immersion in a technological ecosystem including exchanges around VR

→ technological ecosystems and immersive innovation

FIELDS / EXPERIMENTATION

Bourgogne
2020

intergenerational field project
day hospital for patients with Alzheimer’s
high school in Bourgogne

Focus areas

memory
self-image
construction and erasure of memory
relationship between real and virtual environments

proposal for a 5-month artistic residency
project interrupted due to Covid-19

→ potential integration of the system into experimental contexts

RESEARCH-CREATION

France

Project P0 — research on spectatorship and immersion
2018–2025

research on spectatorship as an immersive and interactive experience
advanced study in cognitive psychology and neuroscience applied to photographic staging
conceptual phase preceding the methodological structuring of 7ÖZ

Project P1 — research-creation process
2021 — ongoing

neuroaesthetic approach
staging
spectatorial practices
digital art

Act I: studio productions, March–April 2022, Paris

structuring of the transition image → perception → immersion

→ development of a research-creation methodology

WORKSHOPS / PLATFORMS

CMP Paris 6

Photography workshops

2023–2024

creation and facilitation of photography workshops in a mental health centre
experimentation of image as a medium for mediation and personal narrative

BTDXLO — interview platform

2024–2025

editorial design of interviews
conducting interviews
post-production
production and distribution on social media

→ experimentation with formats and systems

UNCOMPLETED PROJECTS

Éclosion Bleue — VR / AI / support

2024–2025

co-design of the project
writing of a presentation dossier submitted to the city of Compiègne
development of initial prototypes
psychosocial support system integrating VR & AI
target audience: neurodivergent and autistic individuals
project not completed due to lack of funding

→ immersive technologies applied to neurodiversity

Educational project — Agathe Gaillard

2018

design of a pedagogical project based on an interview with a gallery owner
documentary research
editorial preparation
definition of axes: gallery history, economics of perception, circulation of artworks
collaboration with Charlotte Michalak
pilot version produced
project not completed (funding / production)

→ editorial structuring and project mediation

EXHIBITIONS & EDITING

Nozbone, Paris

2020

invited by Benjamin de la Boulaye
group exhibition generation Z / skate / street
project cancelled due to Covid-19

Centre Culturel Romain Rolland, Clamecy
2019

organisation / production of exhibition
presentation of three photographers, including Project 0
publication: Journal du Centre
regional dissemination
exhibition views

Dante & Maria, Paris
2017–2018

group exhibition combining embroidery, painting, photography
series presented: Allergic to Bullshit

Les Ateliers de Paris
2014

group exhibition of drawings and dotted illustrations inspired by 16th–17th century anatomical plates
series presented: Je t’aime la nuit

Galerie Foto-Shop, Berlin
2014

invited to exhibit series Project 0 — Le Cri
catalogue / online trace

Galerie Yvon Lambert, Paris
2007

participation in Arts Protects
charity sale supporting AIDES
postcard-format work: photograph Project 0 — Le Cri

Galerie agnès b., Paris
2007

group exhibition WAR
collectif art posthume
work: photograph Project 0 — Le Cri

L’A.P.I.
2005

collectif art posthume periodical
500 copies
publication of a drawing following La cour des miracles exhibition

Galerie Artcore, Paris
2004

group exhibition La cour des miracles
collectif art posthume
works: photographs

→ circulation and public presentation of the work

EDUCATION

ENSAD
2005–2006

first-year multidisciplinary program

Health & hygiene certification (tattooing)
2019–2020

regulatory training

CNAM
2020–2021

neuroscience applied to disability
image synthesis and virtual reality
introduction to cognitive psychology and cognitive neuroscience

MOOC (FUN-MOOC)
2021–2022

artificial intelligence
scientific integrity in research professions

Additional training
2024

Blender — Alexis Cimino
ChatGPT — Ludovic Salenne
certified coaching / personal development training — CNFDI

TOOLS

Photoshop
Illustrator
InDesign

3D / real-time

Unreal Engine
Blender

Video

Premiere Pro

→ circulation and public presentation of the work